Hi guys,
Finally I have completed my gameready realistic lowpoly (Tris without hairs- 58,752 , Tris of hairs- 29,546) 3D character model of warrior after working on it for around couple of weeks. I learned so many things in creating this artwork. I started from the blocking of the assets and character in Maya and after completing blocking I movet the mesh to Zbrush for sculpting. I sculpted in Zbrush and came back to Maya with high poly sculpted mesh for creating lowpoly(Retopology) version of it. After completing lowpoly, I unwrapped all the mesh as UDIM in Maya and imported the unwrapped mesh to Substance 3D Painter. In Substance 3D Painter, I baked all the maps from high poly to low poly for the normals. Then I started texturing and exported the textures. And then finally I make the high quality renders in Marmoset.
Thanks for being here.
Turntable