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Gameready realtime lowpoly 3D character model of warrior

Hi guys,
Finally I have completed my gameready realistic lowpoly (Tris without hairs- 58,752 , Tris of hairs- 29,546) 3D character model of warrior after working on it for around couple of weeks. I learned so many things in creating this artwork. I started from the blocking of the assets and character in Maya and after completing blocking I movet the mesh to Zbrush for sculpting. I sculpted in Zbrush and came back to Maya with high poly sculpted mesh for creating lowpoly(Retopology) version of it. After completing lowpoly, I unwrapped all the mesh as UDIM in Maya and imported the unwrapped mesh to Substance 3D Painter. In Substance 3D Painter, I baked all the maps from high poly to low poly for the normals. Then I started texturing and exported the textures. And then finally I make the high quality renders in Marmoset.
Thanks for being here.

Front

Front

Prespective 01

Prespective 01

Prespective 02

Prespective 02

Closeup Front

Closeup Front

Closeup Back

Closeup Back

Wireframe

Wireframe

Assets

Assets

Front Back Prespective

Front Back Prespective

Albedo

Albedo

High Poly

High Poly

Turntable

References

References